Scenes are in private beta. See Scenes to request access.
Before you start
- The camera must be reachable from the internet: a public IP address, or a port forward on your router (RTSP usually uses port 554). Cameras on a private or local network address are refused.
- If your camera can push RTMP itself, use an RTMP input instead.
- You need the camera’s RTSP address, for example
rtsp://203.0.113.7:554/stream1, and its username and password if it has one. The camera’s manual or app lists the address.
Add a camera
1
Add the source
In Sources & layers, click Add source and pick IP camera. Drag it onto a frame.
2
Enter the details
Enter the RTSP URL, Username and Password. Leave Transport on TCP unless your
camera only works over UDP. TCP gets through most routers and firewalls.
3
Test the connection
Click Test connection. A working camera shows its resolution, frame rate and a snapshot, which
the canvas uses as its preview. Cameras that send H.265 video work, but show no snapshot.
4
Save and publish
Click Save camera, then publish the scene.
If the test fails
Keep it working
- Passwords stay private. The camera’s password is encrypted and never shown again, not even to your teammates or the AI assistant. The field shows Saved (blank keeps it): leave it blank to keep the saved password.
- Dynamic DNS. If your camera uses a dynamic DNS name and its address changes, open the camera and click Save camera again so Streamloop picks up the new address.
- When the camera drops, the layer follows its If it drops setting, such as a “Camera reconnecting” slate. See Live inputs.