Skip to main content
Scenes are in private beta. See Scenes to request access.
An IP camera source pulls a camera’s live feed straight from the internet over RTSP, the protocol most IP cameras speak. Streamloop connects to the camera, so nothing needs to run on your side.

Before you start

  • The camera must be reachable from the internet: a public IP address, or a port forward on your router (RTSP usually uses port 554). Cameras on a private or local network address are refused.
  • If your camera can push RTMP itself, use an RTMP input instead.
  • You need the camera’s RTSP address, for example rtsp://203.0.113.7:554/stream1, and its username and password if it has one. The camera’s manual or app lists the address.

Add a camera

1

Add the source

In Sources & layers, click Add source and pick IP camera. Drag it onto a frame.
2

Enter the details

Enter the RTSP URL, Username and Password. Leave Transport on TCP unless your camera only works over UDP. TCP gets through most routers and firewalls.
3

Test the connection

Click Test connection. A working camera shows its resolution, frame rate and a snapshot, which the canvas uses as its preview. Cameras that send H.265 video work, but show no snapshot.
4

Save and publish

Click Save camera, then publish the scene.

If the test fails

Keep it working

  • Passwords stay private. The camera’s password is encrypted and never shown again, not even to your teammates or the AI assistant. The field shows Saved (blank keeps it): leave it blank to keep the saved password.
  • Dynamic DNS. If your camera uses a dynamic DNS name and its address changes, open the camera and click Save camera again so Streamloop picks up the new address.
  • When the camera drops, the layer follows its If it drops setting, such as a “Camera reconnecting” slate. See Live inputs.